Since the second half of the 20th century, computers have been programmed to play chess with increasing success, to the point where the strongest personal computers play at a higher level than the best human players.
Since the 1990s, computer analysis has contributed significantly to chess theory, particularly in the endgame.
There are also several ways a game can end in a draw.
Chess is believed to have originated in India sometime before the 7th century.
FIDE is a member of the International Olympic Committee, which can be considered as a recognition of chess as a sport.) also recognize chess as a sport. There is also a Correspondence Chess World Championship and a World Computer Chess Championship.
Online chess has opened amateur and professional competition to a wide and varied group of players.
The IBM computer Deep Blue was the first machine to overcome a reigning World Chess Champion in a match when it defeated Garry Kasparov in 1997.
The rise of strong computer programs (called "engines") runnable on hand-held devices has led to increasing concerns about cheating during tournaments.
The game is played by millions of people worldwide.
Each player begins with 16 pieces: one king, one queen, two rooks, two knights, two bishops, and eight pawns.